TACTICAL FPSLive

Counter-Strike 2

Legit by default, rage if you insist.

Legit and rage aim, ESP, radar, triggerbot and no-recoil in one build, sold as 1, 7 or 30-day access with automatic delivery on Discord.

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$29.99/ 30 daysMOST POPULAR
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12Games
1 · 7 · 30Day plans
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A few of us on the BulkScript team have played every version of Counter-Strike from 1.6 through CS:GO to CS2. We still play on our main accounts, some of us sit at Global, and most of us have FACEIT profiles we'd rather not show you on a bad week. We follow Valve's engine updates and what VAC is doing, and we check rumors from the community before we repeat them. If there's one thing all those years teach you, it's that aim in CS2 comes down to tiny margins. Tap one tick early or one tick late and you lose the duel by 5 HP, and it keeps happening until you start doubting your own crosshair placement. This build is meant to close that gap. It covers legit aim for players who want to stay under the radar, full rage for people who don't care, and everything in between.

Before the features, the plans. There are three and they all include the same build: 1 day for $4.99, 7 days for $14.99 and 30 days for $29.99. The day pass works well for a weekend FACEIT session, a tournament with friends, or simply seeing what it's like before paying for more. The 7-day plan fits an end-of-season Premier grind or one focused week of ranked. We've seen people cover a lot of ground in a week with it, but your own play decides how far you get. The 30-day plan sells the most and is the cheapest per day. CS2 ranks don't move in one night, so if you'll be grinding Premier, MM or FACEIT levels for a month, that's the one I'd pick. It also makes sense at the start of a new season or after a Major shakes up the meta, when you need a few weeks to settle in. If you can't decide, ask on Discord. We'll ask how often you play and give you a straight answer.

The legit aim module is tuned for CS2's subtick system. Smoothness, FOV, activation key, target selection, hitbox priority, RCS override and ping compensation all have their own settings. Keep the FOV at 1 or 2 degrees and it only nudges your crosshair at the last moment. You still do the aiming; it just finishes the last few pixels, which is why it looks normal in a replay. In practice you notice it holding an angle on Ancient or peeking mid on Dust2, when taps that used to clip a shoulder start landing on the head.

The triggerbot has an adjustable reaction delay between 20 and 200 ms, with a humanizer layered on top. A hitgroup filter lets it fire only at the head or at head and chest, wall-check is on, and there's an option to switch it off while you're spraying. Reaction time is randomized every time, so there's no fixed, robotic 0 ms response. No-recoil and RCS override keep most of the first bullets of an AK or M4 spray on target. If spray control has never clicked for you, that's the change you'll feel first.

The ESP shows player boxes, health bars, weapons, armor, distance, defuse kits, the C4 carrier, HE grenades, molotovs, flashbangs, who threw each smoke, and a visibility check. Each has its own toggle, so you only draw what you care about. Bomb planted, being defused or dropped shows up the moment it happens. The radar covers the whole map and color-codes active molotov and smoke areas. Picture a retake on Vertigo: you already know who has the kit, how many are holding the site and whether they've rotated, before your team even calls it. If you IGL, this is the part that'll help most when you're changing the plan mid-round. I wouldn't switch on every element, though. Health bars, weapons and the C4 carrier are a good start, and a clean screen is faster to read.

Now the risk, and please read this bit even if you skip the rest. VAC stopped being a simple signature scanner years ago. VACnet 2.0 and Overwatch analyze behavior on the server side, and Trust Factor quietly scores your account in the background. So no third-party tool can promise you'll never be banned, and if someone promises that, I'd stay away from them. What we do on our side: an actively developed HWID protection layer masks your system fingerprint. When something changes in subtick or on the anti-cheat side, a status update lands on Discord within the first hours, and during unsafe windows you'll get a clear warning not to run it. The software's footprint on your system is kept small. The humanizer adds slight deviation and reaction delay to every shot, which matters for server-side analysis.

Our legit config users have stayed fine for a long time. We know that, and we still don't sell it as a guarantee. If you want to protect your Trust Factor, don't push FOV and smoothness; treat it like aim assist. If the warning channel says wait, play that evening without it. Those small habits do more for your account than any single setting.

For day one, warm up before touching Premier. Load the legit default config in deathmatch or on a community server, leave smoothness high, keep FOV at 1 or 2 degrees, and try the triggerbot with the head-only filter first. Wingman is a decent test ground as well, since the matches are short and the maps small, so you learn quickly how each setting feels. After a day or two you'll notice which values feel like too much, and that's a good moment to open a ticket and have someone look at your config with you.

Rage is a different world. There's a full aimbot with 180 FOV, prefire, a no-recoil lock and multipoint scanning, enough to enter HvH tournaments, plus anti-aim and fake lag for HvH modes. The extras are grenade prediction with a trajectory preview, auto-strafe and bhop assist, a viewmodel changer, a skin changer that uses a client-side inventory, a rank changer, a name changer and a chat spammer. Plenty of people keep that side for community servers. If you turn on rage in Premier or MM, go in knowing the risk, because it's far more visible than legit play. The menu is available in Turkish and English, and the in-game overlay lets you change anything on the fly. The prediction engine gets regular updates to keep up with CS2's subtick changes, and it's optimized, so you shouldn't feel an FPS drop.

On patch day, every serious script goes offline for a while, and ours is no exception. When Valve touches subtick or the anti-cheat side, the dev team recompiles and tests before anything goes back live. Small fixes take a few hours. Big engine updates can take a few days. The announcement channel carries the real status, and the time you lose isn't taken from your subscription. It gets added back to what you have left. Don't try your luck with the old build before the announcement says it's ready.

Getting set up is quick. Pick your plan in the Discord purchase channel and payment is processed automatically. Your key shows up in a ticket along with the loader and a short video guide. Before you run the loader, add exceptions in Windows Defender and in any other antivirus you use; every external needs that step, so don't let it worry you. On first launch the loader downloads its secure config bundle, which can take a few minutes depending on your connection. After that, key validation takes seconds. Open the game, bring up the menu through the overlay, pick a config and play. There's a config-sharing channel full of settings other users run, and you can load any of them directly. If you're new, start on the legit default config and tune your own as you learn.

Support runs 24/7 and it's real people. The team is Turkish, and so is most of the community. Open a ticket and someone picks it up shortly. Plenty of shops send you to a generic Discord and get back to you 48 hours later with a canned reply, and we'd rather not work that way. If you're stuck on settings, we'll go through them with you over screen share. If the aim feels too aggressive, we'll bring smoothness and FOV down together, and if the triggerbot feels robotic, we'll raise the reaction delay to something human. Post-patch, we share the actual status as it changes, and the announcement channel is where the important notes go. Since we play too, a message like "my AWP shots on long A feel late because of subtick" gets an answer from someone who knows exactly what you mean. The community channels are busy with shared configs, tactics talk and patch reactions.

People who buy this range from Silver players worn out by MM teammates to Nova and DMG players trying to reach LEM, where the map awareness from ESP helps most. Players at LEM and up chasing Supreme or Global, and FACEIT players settling into levels 8 to 10, mostly stay on a legit setup. Then there are Premier players aiming past 15K, AWP mains who keep losing rifle duels by a few HP, support players who carry with utility and are tired of losing every duel, and people on FACEIT hubs, ESL Open Cup or ESEA. And yes, some just want rage and anti-aim for HvH on community servers. Whichever group you're in, pick your plan on the product page and we'll take it from there on Discord.

Frequently asked questions.

Is the CS2 cheat safe, or will I get banned?
There's always risk, and no third-party tool can guarantee it won't be detected. VAC isn't just a signature scanner anymore; VACnet and Overwatch analyze behavior server-side. On our end there's an active HWID protection layer, a humanizer, a small system footprint and a team ready every patch day. Legit configs have held up for a long time, but we don't sell that as a guarantee. Keep FOV and smoothness modest to protect your Trust Factor. When things look risky, a warning goes out on Discord, and it's best not to run it during those windows.
What happens when a new CS2 update drops?
Every serious script goes offline for a while on patch day; with CS2 that's unavoidable. When Valve changes the subtick system or the anti-cheat side, the team recompiles the code and runs it through testing. How long that takes depends on the patch: a few hours for small fixes, up to a few days for major engine updates. We post the real status live in the announcement channel. The downtime isn't deducted from your subscription; the lost time is added to what you have left.
How soon do I get my key after paying?
Delivery is automatic. Choose your plan in the Discord purchase channel, pay, and the system generates your key and drops it in your ticket channel, with no one needing to step in. Shortly after the payment is confirmed you'll have the key and the loader link. If the payment provider is slow (it happens rarely), the team steps in manually. It works on a Friday night or a holiday too, so there's no waiting until morning.
How many PCs can I use it on?
Your subscription is tied to one HWID, which means one system. Run it on your main gaming PC and that's where it locks. If you move to a laptop or upgrade your PC, you'll need an HWID reset, which we do for free a few times a month through a Discord ticket. Needing a reset after a disk format, factory reset or new motherboard is normal too. If you want to use it on two machines at the same time, you'll need a separate slot, since one key won't run on two computers at once.
Do you offer refunds?
Because it's a digital product, we don't refund once the key has been delivered and the loader downloaded, which is standard among serious script sellers. If something technical goes wrong, say the loader won't run on your system or a patch lands the day you buy and we're waiting on an update, we add the lost days to your remaining subscription. Drop by Discord before buying and we'll tell you which plan suits your system and what you expect from it, so you pick the right one from the start.
What are the system requirements?
If your PC runs CS2 comfortably, it'll run the loader. You need Windows 10 or 11, 64-bit, with 8 GB of RAM at minimum and 16 GB ideally, plus any modern Intel or AMD processor. There's no extra GPU load, so whatever card you play CS2 on is fine. Windows 7 and 8 aren't supported. You'll need to add antivirus exceptions, Windows Defender included. The engine is optimized, so you shouldn't notice an FPS drop. If your specs are borderline, post them on Discord and we'll compare them with systems we've tested.

Pick your arena.